![]() Mystical mountain keeps, overcrowded markets, barren wastes, all of it is there as a solid presence, not just a series of descriptions. ![]() Sanderson has such an innate sense of place that what he describes is tangible. Sanderson deepens the mythos he set out in the first two books, and each new facet adds more beauty and interest to the gem-like clarity of what he’s built. This book is still great, and you should buy it now. The finale more than makes up for it, but that doesn’t change that for most of the book, Kaladin’s Windrunner powers were basically a supernatural Greyhound bus. Compared to the very first pages of the very first book, where the Assassin in White uses his powers to engage in one of the most impressive fight scenes in all of fantasy literature, it pales. There are exceptions, but Kaladin mainly uses his powers to fly from point A to point B. Finally, the amazing powers Kaladin and the other Knights Radiant began to master at the end of Vol 2, Words of Radiance, are used for mundane tasks for a lot of the book. There is action, and there are fights, but they feel more like skirmishes, scraps unworthy of the explosive finale. There’s also only one mega-climax at the very end of the book (instead of a series of smaller, but still epic, conflicts throughout the book, like midseason cliffhangers). It’s worthwhile, but it’s really hard to forget that you just read an entire chapter about making soup. At the end of the chapter, you know more about the characters and the world. His comrades are training in the background, and the frame serves as a window into the bonds among the group. For example, there’s an entire chapter about a soldier making soup. Many sections are overdescribed (not to Robert Jordan levels). It’s so much slower than the previous entries. It’s got all the goodies people expect from Sanderson, but it does stumble a bit. Glorious is a well-earned adjective, and mess might be unfair. Normal people manifest powers seemingly at random, and the ex-general Dalinar, the former soldier Kaladin, and the noblewoman Shallan Davar are frantically trying to collect these new Knights and to forge the countries and kingdoms of the world into an organization that can resist annihilation. ![]() The Knights Radiant, an ancient order gifted with magical powers for the defense of human civilization, have begun to return. The Everstorm has raged across the continent, transforming parshmen, an enslaved humanoid species, into a standing army bent on the eradication of humanity. In Oathbringer, the ancient evil that has haunted Roshar for millennia returns. He’s better at making characters you really care about, and the mythology of the world they live in approaches many actual religions in complexity. The writing is smoother, the action is tighter, and the actionless parts are more interesting. The Stormlight Archive, his projected ten-volume magnum opus, is magnificently ambitious (ten volumes, ~1200 words each, should be done when I’m in my 50s), and coming later in his career than his wildly popular Mistborn series, it’s more sophisticated. ![]() There are three reasons to read Brandon Sanderson: the size and originality of the worlds he builds, the scientific rigor of his magic systems, and the river-in-flood irresistibility of his action sequences. The latest entry in Brandon Sanderson’s Stormlight Archive series cements his reputation as the king of high-octane fantasy ![]()
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